Felix Arends
2005-09-09 00:11:51 UTC
Hi,
I am trying to copy a bitmap pixel-per-pixel to another one by having a
square (consisting of 4 vertices...) rendered to an offscreen surface and
save to a .bmp file. The problem is, that the resulting file is somewhat
"antialiized" and I wonder where that happens. I use
lpDevice->SamplerState->SamplerState [0]->MagFilter =
Microsoft::DirectX::Direct3D::TextureFilter::Point;
(the same thing for MinFilter, of course), but somehow it does not seem to
work. Where else does antialiizing take place or what else can go wrong?
Thanks and best regards,
Felix Arends
I am trying to copy a bitmap pixel-per-pixel to another one by having a
square (consisting of 4 vertices...) rendered to an offscreen surface and
save to a .bmp file. The problem is, that the resulting file is somewhat
"antialiized" and I wonder where that happens. I use
lpDevice->SamplerState->SamplerState [0]->MagFilter =
Microsoft::DirectX::Direct3D::TextureFilter::Point;
(the same thing for MinFilter, of course), but somehow it does not seem to
work. Where else does antialiizing take place or what else can go wrong?
Thanks and best regards,
Felix Arends